exploritory designs
now lets look at some design works
1.
this is a look at the main hub for the game. i want it to be in a secret room.
2.
now a little concept at the level look. lilke i said 2d. while it will have a little platform elements (it is a flying based game) they are only somewhat complmentary to the combat. which..
3.
heres a little concept of the combat. as you can see, its suppoesed to be a little hecktic. with becky being able to move around at ease and dodge mid air as long as she has energy to... also axe kick people mid air as well.
4.
heres a little more combat. here beck is showing of her wind powers, shooting out some gust on a beefy enemy. while puffing her legs to do a scissor grab on a incoming one too. no you probaly won't be able to do both scissor grab and a puff shot both. sorry.
5.
the final. a concept of a boss fight which enovles becky clashing wind with a dust like opponet. in detail, its the first boss, so i want it too be fair, to keep the player from touching the ground too.
yeah thats it for this one.
another one in a sec
Angel: Free Lancer(concept)
just a little project for my visual design class at hostos (college)
Status | Prototype |
Category | Other |
Author | Sleepyboxcat |
More posts
- Mock manualMay 19, 2023
- color schemesMay 19, 2023
- Original conceptsMay 19, 2023
- pixel imposterMay 19, 2023
- pixel artMay 19, 2023
- UIMay 19, 2023
- world designMay 19, 2023
- Introduction(game concept+inspirations)Feb 02, 2023
Leave a comment
Log in with itch.io to leave a comment.