Introduction(game concept+inspirations)


  1. Introduction

Angel Freelancer is going to be a 2d hand drawn brawler set in a cartoonish noir world made for everyone. With a emphasis on aerial combat, the player will take control of a human cyborg named Becky Airlene, in which she will go through 9 levels with varied enemies and environments. 

    2.  Gameplay summary

  • the story: a young human cyborg named Becky Airlene after witnessing a peak in criminal organizations in her town, finally decides to start using her wits and abilities to become a hero. (cheesy, but simple).
  • the game: the game will have a look not even close, but similar to something like this(from an upcoming game called nightmare cops).

the games main gimmick to diversify itself is its focus on aerial combat. As the player takes control of becky and her Ability to produce, manipulate, and fight with wind based attacks.  Ranging from skills like ,flying/floating, inflating body parts to be able to deal long heavy damage, wind based attacks(cyclones, shots, bombs, etc), and probably more that hasn’t been realized yet.  To set all of this up, the game will have 9 levels, with a total of 3 different locations. each location ramping up the difficulty with more challenging hazards/enemies with their own gimmicks. Add a simple story on top and thats the game premise in words.

   3. inspirations

  • for tone and theme, (despite the fact you said small) Arkane's Deathloop helped realize its "noir" theme.

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  • for art style (a little smaller) lab zeros..... well now future clubs skullgirls will be a baseline into how the art could look.

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  • and finally gameplay...... ohh boy. the game by itself is very "on its own"... but if i had to pick a game that helped give it a shape... its a game thats not even out yet, Newgrounds upcoming nightmare cops.


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4. Conclusion

uh yeah. thats it for right now. considering that we're approaching the end, ill be uploading these in a faster rate hopefully.

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